Upon break, they will increase their NP Strength and grant themselves Mental Debuff Immunity for 1 time each. Upon break, they will increase their own Critical Rate for 5 turns.Ī single Berserker Servant with 2 HP bars (330k, 362k HP). Two waves, the first with Rider mobs (25-27k HP), and the second with two Rider mobs (48-50k HP) with a break bar Saber Servant (183k, 227k HP).
Avoid breaking the Saber as they will debuff the party after break. Prioritize the Berserker Servant, as breaking them ends the battle. Battle ends after first break.Ī wave with a Saber Servant (183k HP, 214k HP) and a Berserker Servant (605k HP). Two large enemies in a single wave, one a Berserker (270k HP), the other an Assassin (318k HP).Ī single Berserker-class enemy Servant (564k HP). This time the Lizards and Giants are in a single wave, one after another, totaling 10 of them. Lizards and Giants in three waves, each with three Lancer or Berserker enemies (1st wave: 22-37k HP, 2nd wave: 31-62k HP, 3rd wave: 58-110k HP).
More wolves and giants in two waves, each with three Assassin or Berserker enemies (1st wave: 45-57k HP, 2nd wave: 54-110k HP). A brief callback to the previous Lostbelt's enemies, this encounter is just a single wave of two ~77k HP Assassins and a single 119k HP Berserker.Ī straightforward encounter with two waves, each with three Lancer-class enemies (1st wave: 35-39k HP, 2nd wave: 78-100k HP).